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There are a number of jobs available within Frontier Space, both on and off the station. These are your primary methods of generating income in the form of spesos, which can be spent on new supplies, ships, or trade. Jobs can be divided into two categories: Station and non-Station. Working on the station means that you are under the direct employ of Nanotransen, and thus are legible to be paid a salary from station funds. Non-station work is legally distinct from Nanotransen and thus derive their money from providing goods and services for other players or the station.
Jobs can be selected when first arriving for a shift, with the station and ships having a number of slots available. This can be adjusted by the Station Representative or by a ship's Captain at the crew console. This effects your starting uniform and equipment, with some pieces being exclusively accessible this way. The jobs present on a ship are restricted by the ship's type, with many only having a handful of jobs available. Further information on this can be found on the shipyard page. The roles themselves only control your stating location, equipment, and access, so there will be quite a lot of overlap between roles as the shift progresses. If you work interdependently, there is nothing confining you to stay within a set role, though station employees are expected to do their job if they wish to still get paid.
Sector Command is expected and required to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour.
Embezzlement of station funds is strictly forbidden.