Jobs

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There are a number of jobs available within Frontier Space, both on and off the station. These are your primary methods of generating income in the form of спесос, which can be spent on new supplies, ships, or trade. Jobs can be divided into two categories: Station and non-Station. Working on the station means that you are under the direct employ of Nanotransen, and thus are legible to be paid a salary from station funds. Non-station work is legally distinct from Nanotransen and thus derive their money from providing goods and services for other players or the station.

Jobs can be selected when first arriving for a shift, with the station and ships having a number of slots available. This can be adjusted by the Station Representative or by a ship's Captain at the crew console. This effects your starting uniform and equipment, with some pieces being exclusively accessible this way. The jobs present on a ship are restricted by the ship's type, with many only having a handful of jobs available. Further information on this can be found on the shipyard page. The roles themselves only control your stating location, equipment, and access, so there will be quite a lot of overlap between roles as the shift progresses. If you work interdependently, there is nothing confining you to stay within a set role, though station employees are expected to do their job if they wish to still get paid.

Sector Command is expected and required to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour.

Embezzlement of station funds is strictly forbidden.

Station Jobs

Station Employees
Job Role Difficulty

Station Representative
The Station Representative (SR) in the Frontier Sector plays a crucial role in ensuring the efficient operation of the Frontier Station. They are responsible for overseeing station activities and ensuring compliance with regulations, recruiting staff suitable for the station's needs, and managing payroll within budget constraints. Acting as a liaison, the SR mediates between the overseeing corporation NanoTrasen and freelance frontiersmen in the area. They are also in charge of financial management, using the Station Administration Computer to oversee budgeting and manage bounties. Additionally, the SR collaborates with the New Frontier Sheriff's Department to tackle piracy and maintain order, adapting to the unique challenges of space to keep the station functional, financially stable, and secure. fHard

Security Guard
Responds to calls for service from the Station Rep. and the STC in minor matters such as posting docking fines and general hooliganism on the station. Has the power to detain non-lethally and question those that infringe on Space Law, while alerting NFSD Deputies so an arrest can be finalized. dMedium

Station Traffic Controller
Maintain the station's airspace, traffic frequency and ensure all pilots are utilizing proper undocking/docking protocol. Work with the Security Guard to ensure docking fines are posted and paid. dMedium

Station Engineer
Maintain the station in case of any damage, accidental or otherwise. Go and knock down some walls to make an awesome bar or go missing when you are actually needed. Duties also includes managing the station atmosphere. aModerate

Janitor
Maintain cleanliness on the station through the use of your trusty mop, bag, and cart. Remember, a clean station is an efficient station! bEasy

Valet
Assist the SR with their various duties. Hand out parking tickets, help carry peoples crates, and show people to their ship. bEasy

Mail Carrier
Sort through the endless tide of mail and deliver those priority parcels. As one of the primary methods of generating station income, this job helps ensures everyone gets a good paycheck. Praise Centcom for the the Mail Truck and hunt down those evasive captains to who never check the mail room. bEasy

Reporter
Run around and track down the hottest news and gossip. Include factual inaccuracies that can be corrected in the next edition. Spark debate and bother people with inane selfies via the Mass Media Console. Become sad that the camera stops working as soon as you leave the station. Realize that it takes half a shift for someone to research a camera to give to you. bEasy

NFSD Jobs

New Frontier Sheriff's Department Employees
Job Role Difficulty

Sheriff
The Frontier Sector's Sheriff enforces Space Law and protects noncombatants both on and off the Frontier Station. They lead the New Frontier Sheriff's Department (NFSD) in countering pirates and upholding order. Skilled in balancing diplomacy and force, the Sheriff understands the necessity of using firepower when required, especially considering the armed nature of freelancers. This role demands a deep commitment to justice, order, and diplomacy in the ever-changing Frontier Sector. aImpossible

Bailiff
Protect the armory, protect the brig, protect the ships, make sure your fellow officers understand and adhere to Space Law. Manage the security department and all of the people imprisoned inside of it. Clean up after the other officers and ensure that prisoners are not forgotten in their cells as everyone flies off to protect the vault. The Bailiff only defers to the Sheriff in patrol matters. aMedium-Hard

Sergeant
Direct your platoon and make sure they're aiming down range, you're the go to boots-on-ground guy. The Sergeant gets down and dirty so the Sheriff and Bailiff don't have to; they act in a squad leader capacity, ensuring newer Deputies learn the ropes and know what non-lethal force is. aHard-Impossible

Brigmedic
Protect your people, make (il)legal drugs to keep them alive through thick and thin. You're the first and last line of defense for the deputies patrolling the streets when things go buns up. aMedium-Hard

Detective
Assist your fellow officers in finding evidence and investigating Capital Crimes. Utilize your cool brown suit to get people to talk shop. dMedium

Deputy
Patrol on and around Frontier Station to protect it from mischievous and sinister individuals, have a basic grasp on Space Law procedure and Firearms handling. Pilot the smaller ships from the NFSD shipyard dMedium

Prisoner
What'd you do....? a???

Ship Jobs

Freelance
Job Role Difficulty

Captain
Any shmuck with enough cash can become a captain, but do you have what it takes to become a Good Captain? The captain is the ruler of their own little kingdom, so long as it doesn't conflict with the SR, NSFD, or server rules. Successfully run expeditions with a large crew, becoming incredibly wealthy. Run a expedition with a large crew and get wiped by Xenos, loosing your ship in the process. Spend time in deep space mining asteroids and researching artifacts. Set up a gambling ring. Become a pirate and shake down your fellow captains. Retire to a life of a botanist, making the best food in all the frontier. Do all of the above in a single shift. aAs hard as you like

Pilot
Be the baby driver you were meant to be, show off your flying skills, and be hired as a get-away driver or as a professional Chauffeur. aAs hard as you like

Medic
Unlike like your station colleagues, you became a doctor to shake down the poor damn it! Set up a medical practice and get people to sign contracts for medical cover. Implant them with a life sign tracker and wait for their inevitable gruesome death at the hands of space carp. Revive them, get paid, rinse and repeat. dMedium

Mercenary
Be the boots on the ground, shooting and looting your way through space and planetside. Change your mind and become the hunter of people when SR puts out large bounties. Wear a cool hat. Inevitably become a pirate when you just have too many guns from expeditions. dMedium

Salvager
Put in the work stripping down the drifting wreckage of previous stations and harvesting asteroids for their mineral goodness. Just try and not get mauled by the wildlife. bEasy

Chef
Make the best food in the frontier, all in one place. Tend to your crops and butcher some people monkeys to make gourmet burgers. Fight to make a profit by making the strongest weed in history. Fly around and serve the hungry masses across frontier space or stay docked to the station if you have the permission. bEasy

Barkeep
Help make peoples shifts a little better by giving them increasing complex cocktails until they pass out. Set up shop on one the Pit or Tinnas rest and try and run an event. Get permission from the SR and become a legit employee for the station by building your own station side bar in the mail room. bEasy

Engineer
Fix and improve the ship that you are based on, all while juggling your other duties. Perfect the gas harvesting platform and make historic amounts of Tritium and Frezon, only to find out its not worth as much as you thought. Buy a Construct and turn it into a replica Enterprise-D just for the fun of it. Find a derelict space station and make that into your ship instead. Make what you like and sob as you sell it at the end of the shift. dMedium

Scientist
Research is the name of the game and by golly you are going to get so many points. Delve down the nodes of the artifacts you find/make and unlock everything you will ever need. Attempt to do this and instead have your ship engulfed in a black hole or set on fire. Curse the fickle nature of the artifacts and try your hands at anomalies. Miss an anomaly and accidentally have it go critical next to your power generators. Switch back to artifacts. Sell the fruits of your labor to the station or your fellow captains. dMedium|}