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(Новая страница: «= '''<big>Shipyard</big>''' = Shortly after you board the Frontier Prime, The Shipyard Computers are where most adventures will start. There are multiple different kinds of shipyards, outlined below, they all share some base functionality and the ability to purchase a different array of ships. == '''ID Card & PDA''' == All Shipyards will require a player to insert their ID card from their PDA into the machine. The console imprints a Ship Deed onto the I...»)
 
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= '''<big>Shipyard</big>''' =
== '''You must be 17 or older to play. Users under 17 will be banned immediately.''' ==
Shortly after you board the Frontier Prime, The Shipyard Computers are where most adventures will start. There are multiple different kinds of shipyards, outlined below, they all share some base functionality and the ability to purchase a different array of ships.
Frontier Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job as a station or ship crew member and delegating tasks that are outside of that description, or striking out upon space as a Captain of your ship. This does not imply you’re forced to play the whole round; Frontier Station is designed with pop-in-and-out gameplay in mind, where some players will come and go but their bank account remains persistent across server restarts.


== '''ID Card & PDA''' ==
=== '''0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.''' ===
All Shipyards will require a player to insert their ID card from their [[PDA]] into the machine. The console imprints a Ship Deed onto the ID card, holding information such as the name and serial number (entity uid) and callsign of the ship itself. <u>'''Do not lose this ID card!'''</u> You will need to insert your ID card to sell your ship later on in the shift, in the event you end your round early or are looking to upgrade. Some Captains will even stash their ID card in a safe, secure location, in the event of catastrophic failure or total crew death.
They will of course be held fully accountable for their actions if they exercise this privilege.


== '''Bank Account & Purchasing''' ==
=== '''0.1. All of these rules apply as they are intended.''' ===
All Shipyards will interface directly with a player's [[NT Galactic Bank]] account. Funds are automatically withdrawn to pay for ships. Selling a ship back to the shipyard will also automatically deposit the funds into your bank account. When selling your ship, the Shipyard will appraise the value of your entire ship, including anything added or removed in the course of your adventures. That means getting your money quickly can be a breeze at the end of the shift, but often you can earn much more for the same items if sold to a [[Cargo Depot]] or similar.
Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.


To clarify on selling ship. Buy price is base appraisal of the ship +15-25% depending on ship maker. While Sell price is calculated on all grid contents the same as the Cargo Depot but at 100% value.
=== '''1. Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed <u>under any circumstance</u>.''' ===


For Expedition ships standard buy price is ~30% on top of base appraisal.  
=== '''2. Follow the community expectations. This includes both in game and elsewhere in our community'''. ===
Don't be a dick nor harass other players.


== '''Callsigns & Locating your Ship''' ==
Do not evade bans.
Each ship has a name along with their Company Callsign and Unique ID number; All ships fitted with an IFF & (BLANK) are shown on Mass Scanners. Each ship is typically displayed on a Mass Scanner in the order of; Company Callsign, Ship Name, Unique ID number. Recent changes to the displays on Mass Scanners have dropped the Company Callsign from the Radar visibility, but each ship still retains it in their designations.


These are listed as for example if you buy a '''NT KESTREL''', on mass scanner it will show was '''KESTREL-###''', where ### is the number given when you purchase the ship.
Don't be racist or bigoted.


As of recently, you can rename your ships for the duration of your shift. This can be done by going to the local Station Representative Office at Frontier Station and requesting they change your ship's designation to almost whatever you desire.
Do not attempt to cause lag to the server.


===Company Callsigns===
Do not grief as a non-antagonist; this includes against AFK and SSD/Catatonic Players.


{| class="wikitable sortable mw-collapsible"
Do not leave the server to avoid punishment from Admin staff.
|+Company Callsigns;
!Callsign
!Company
!Ships
!Founder
!CEO (IC)
!Maintainer
|-
|'''NT'''
|''[[Nanotransen|Nanotrasen]]''
|18
|SS13
|CentCom
|Checkraze
|-
|'''KC'''
|''[[KesCo]]''
|6*
|SungYandy
|Kessandra Hart
|SungYandy
|-
|'''SLI'''
|[[Salami Lid Initiative|''Salami Lid Initiative'']]
|2
|Minty-Moo
|Nadia MacMeow
|
|-
|'''ICR'''
|
|1
|
|
|
|-
|'''KL'''
|
|1
|
|
|
|-
|'''NC'''
|Nanotrasen Civilian
|10
|
|
|
|-
|'''NM'''
|Nanotrasen Medical
|3
|
|
|
|-
|'''NR'''
|Nanotrasen Research
|3
|
|
|
|-
|'''NSF'''
|Nanotrasen Security Force
|9
|
|
|
|-
|'''SV'''
|Salvage Vessels
|3
|
|
|
|-
|'''TC'''
|
|1
|
|
|
|-
|'''DYS'''
|
|1
|
|
|
|-
|'''DC'''
|DarinCorp
|1
|DarinCorp
|???
|Dvir01
|}


with their respective Callsigns: KC is KesCo, NT is Nanotransen and SLI is Salami Lid Initiative, the future possibilities of companies such IRC, MYC..
Do not respawn to avoid punishment from Security Forces, or respawn as the same character if given a permanent confinement sentence.


== '''Civilian Shipyard''' ==
Exploits, abusing bugs, cheating, power-gaming, and other extremely lame behavior are forbidden
This is the starting shipyard, and is available on [[Frontier Prime]] to all players. The ships sold from this shipyard are standard issue and typically come suited for at least one profitable task.


* No Hidden Costs or Fees
=== '''3. Do not use information gained outside of in-character means, and do not say In Character (IC) things in the Local Out Of Character (LOOC) chat channel.''' ===
* No Implied Contracts or Stipulations
I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as meta-comms. Characters are otherwise allowed to know everything about in-game mechanics or antagonists, as well as keep persistent friendships and relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.
* Available to all players at the beginning of the round.


=== Available Ships ===
Do not say LOOC things in IC either, like saying you “need to go afk because your dog wants to go outside,” in the IC chat.
{| class="wikitable sortable mw-collapsible"
|+Civilian Shipyard Ships
!Name
!Recommended Crew Size
!Size
!Roles
!Cost
!Power Type
|-
|[[NC Barge]]
|3-6
|Medium
|Cargo Tech, Bartender, Salvage, Q.M.
|$42300
|Plasma/Solar
|-
|[[NC Mail Truck]]
|1-2
|Small
|Mail Carrier
|$10150
|Plasma
|-
|[[NC Bocadillo]]
|1-2
|Small
|Chef
|$19780
|Plasma
|-
|[[NC Mission]]
|1-2
|Small
|Janitor, Priest
|$19000
|Plasma
|-
|[[NC Personal Transport]]
|1-3
|Small
|Passenger
|$13900
|Plasma
|-
|[[NC Prospector]]
|1-3
|Small
|Salvage
|$23000
|Plasma
|-
|[[NC Skipper]]
|1-3
|Small
|Botanist, Chef
|$29715
|APU
|-
|[[NM Pulse]]
|1-2
|Small
|Paramedic
|$18765
|APU
|-
|[[NR Sparrow]]
|1-4
|Small
|Scientist, Engineer
|$45875
|Plasma
|-
|[[NR Investigator]]
|1-2
|Small
|Salvage, Scientist, Bartender
|$46000
|Plasma
|-
|[[NT Construct]]
|1
|Small
|Passenger
|$12075
|Plasma
|-
|[[NT Honker]]
|1+
|Small
|Clown
|$22500
|Plasma
|-
|[[NC Legman]]
|1+
|Small
|Reporter
|$13050
|
|-
|[[NC Loader]]
|1-2
|Small
|Cargo Tech
|$18000
|Plasma
|-
|[[NT Liquidator]]
|1+
|Small
|Janitor, Atmos Tech, Chemist
|$31600
|
|-
|[[NT WaveShot]]
|1+
|Small
|Reporter
|$37500
|
|-
|[[KL Bulker]]
|2-4
|Medium
|Chef, Salvage
|$39750
|AME
|-
|[[SLI Bazaar]]
|2-4
|Medium
|Q.M, Cargo Tech, Mercenary, Service Worker
|$65000
|
|-
|[[TC Metastable]]
|3-6
|Medium
|Scientist, Chef, Doctor, Chemist, Engineer, Passenger, Cyborg
|$89000
|
|-
|[[NM Helix]]
|2-4
|Medium
|Paramedic, C.M.O, Doctor, Chemist
|$52400
|Plasma
|-
|[[NR Condor]]
|2-6
|Medium
|Engineer, Scientist, R.D, CE, Atmos Tech, Cyborg
|$72890
|Plasma/Solar
|-
|[[NR Phoenix]]
|2-4
|Medium
|Salvage, Scientist, R.D, Cyborg
|$62515
|Plasma
|-
|[[NT Esquire]]
|2-4
|Medium
|Lawyer, Prison Guard, Prisoner
|$38500
|Plasma/RTG
|-
|[[NT Kestrel]]
|2-6
|Medium
|Salvage
|$44000
|Plasma
|-
|[[NT Rosebud MK I]]
|2-6
|Meduim
|Salvage, Paramedic, Engineer, Clown, Musician
|$92115
|Solar/Welding Fuel
|-
|[[NT Crescent]]
|6+
|Large
|Bartender, Chef, Doctor, Chemist, Engineer, Atmos Tech, Scientist,
Musician, Q.M, Lawyer, Janitor, R.D, C.M.O, Mercenary
|$208020
|AME
|-


| [[NT Comet]]
=== '''4. After cloning, respawning, or taking a ghost role, you must follow the new life rule.''' ===
|3-6
If cloned, resuscitated, or respawned, you don't have amnesia, but you can only recall vague details of who or what had killed you.
|Medium
|Engineer, Passenger
|$53000
|AME
|-
|[[ICR Chisel]]
|2-4
|Small
|Salvage
|$31340
|Plasma
|-
|[[NT Gasbender]]
|3-6
|Medium
|Atmos Tech, C.E, Cyborg, Paramedic, Engineer
|$90100
|AME
|-
|[[NC Pioneer]]
|1
|Small
|Salvage
|$16500
|Plasma
|-
|[[NM Caduceus]]
|4-8
|Large
|Paramedic, C.M.O, Doctor, Chemist, Cyborg, Engineer, Medical Intern
|$105000
|AME
|-
|[[SE Spectre]]
|4-5
|Large
|ScienceDirector, Scientist, Bartender
|$195000
|AME
|-
|[[NM Eagle]]
|3-5
|Medium
|Chemist, Doctor, Paramedic, Pilot, Engineer
|$57550
|Plasma
|}


* = ship needs image
If taking a ghost role, you have no memories from any past lives for the duration of playing as a ghost role.


? = roles need verifying
A 15 minute non-aggression period is required after respawning, so you can’t immediately get in a ship and try to go kill whoever killed you.


'''± =''' table needs standardizing
Don't act on anything you saw while ghosted.


(Use the [[Ship Template]] page to quickly build new ship pages)
=== '''5. Follow Chat Guidelines''' ===
Only speak in English.


== '''Expedition Shipyard''' ==
Do not spam.
The expedition shipyard can be found in the Expedition Lounge. All ships found here are capable of Expeditions.
=== Available Ships ===
{| class="wikitable sortable mw-collapsible"
|+Expedition Shipyard Ships
!Name
!Recommended Crew Size
!Size
!Roles
!Cost
!Power Type
|-
|[[NT Pathfinder]]
|2-4
|Small
|Salvage
|$52920
|AME
|-
|[[NT Praeda]]
|4-8
|Large
|Salvage, Bartender, Paramedic, Mercenary, Engineer, Q.M, C.E, Cargo Tech
|$150000
|AME
|-
|[[NT Courser-X]]
|3-6
|Medium
|Salvage, Mercenary, Engineer, Paramedic, Bartender
|$68650
|AME
|-
|[[NT Sprinter]]
|3-6
|Medium
|Bartender, Paramedic, Mercenary, Salvage
|$61500
|AME
|-
|[[NT Rosebud MK II]]
|3-6
|Medium
|Salvage, Paramedic, C.E, Doctor, Chemist
|$138000
|AME/Solar/Welding Fuel
|-
|[[NT Anchor]]
|4-8
|Large
|Salvage, Chaplain, Bartender, Chef, Doctor, Atmos Tech, Engineer, Service Worker
|$135020
|AME
|-
|[[NT Dart-X]]
|3-6
|Medium
|Clown, Engineer, Mercenary, Paramedic, Bartender
|$80500
|AME
|-
|[[SLI Gourd]]
|4-8
|Large
|Atmos Tech, Engineer, Scientist, R.D, Chef, Bartender, Salvage, Janitor, Musician
|$225000
|AME
|-
|[[DYS Dove]]
|2-6
|Medium
|Engineer, Salvage, Cyborg
|$75000
|AME
|-
|[[DYS Dragonfly]]
|2-5
|Medium
|Cargo Tech, Salvage, Chemist, Engineer, Service Worker
|$85000
|AME
|}
== '''Scrapyard Shipyard''' ==
The scrapyard shipyard can be found in the Maintenance Tunnel by the Brig. All ships found here either require repair or can best be described as 'technically spaceworthy hunks of scrap'.


=== Available Ships ===
Do not advertise.
{| class="wikitable sortable mw-collapsible"
|+Scrapyard Shipyard Ships
!Name
!Recommended Crew Size
!Size
!Roles
!Cost
!Power Type
|-
|[[NT Bison]]
|4-8
|Large
|Salvage, Paramedic, Engineer, Atmos Tech, Chef
|$166138
|Plasma
|-
|[[SV Nugget]]
|1-2
|Small
|
|$15950
|Plasma
|-
|[[SV Orange]]
|1-2
|Small
|
|$16000
|Uranium
|-
|[[SV Tide]]
|1-2
|Small
|Passenger
|$9700
|Plasma
|-
|}
== '''Security Shipyard''' ==
This is the starting Security forces shipyard, and is where the [[New Frontier Sheriff's Department|NFSD]] will purchase their ships. The ships in here are typically specially designed for a certain style of security play. Purchasing a security ship binds you to uphold [[Space Law|space law]] and the [[Server Rules|server rules.]]


* No hidden costs or fees
Do not use Netspeak (i.e. LOL, ROFL, XD, FR).
* Incredibly cheap to run (cost is near market value)
* Binds you to service in the NFSD, must uphold Space Law
* Available only to security forces


=== Available Ships ===
Hate speech, slurs and bigotry are '''''<u>not allowed</u>'''''. Words that are closely tied to, or intended to replace/imitate, real life slurs are '''''<u>not allowed</u>'''''.
{| class="wikitable sortable mw-collapsible"
|+Security Shipyard Ships
!Name
!Recommended Crew Size
!Size
!Roles
!Cost
!Power Type
!IFF Console
|-
|[[NSF Interceptor]]
|1-2
|Small
|Detective, Security Officer
|$21350
|Plasma
|Yes
|-
|[[NSF Opportunity]]
|1-2
|Medium
|Detective, Security Officer
|$70000
|Plasma
|No
|-
|[[NT Cleric|NSF Cleric]]
|1
|Small
|Brig Medic
|$10800
|APU
|No
|-
|[[NT Rogue|NSF Rogue]]
|1-2
|Small
|Security Officer
|$8200
|APU
|No
|-
|[[NT Fighter|NSF Fighter]]
|1
|Small
|Security Officer, Prison Guard
|$9000
|APU
|Yes
|-
|[[NT Hospitaller|NSF Hospitaller]]
|1-3
|Small
|Brig Medic
|$23220
|APU
|No
|-
|[[NT Templar|NSF Templar]]
|1-3
|Small
|Security Officer
|$21220
|APU
|No
|-
|[[NSF Inquisitor]]
|1-3
|Small
|Security Officer, Warden, Detective
|$29000
|Plasma
|No
|-
|[[NT Prowler|NSF Prowler]]
|3-6
|Medium
|Security Officer, Warden
|$49220
|AME
|Yes*
|-
|[[NT Marauder|NSF Marauder]]
|4-8
|Large
|Security Officer, Brig Medic, Warden, Chef
|$111550
|AME
|No
|-
|[[NT Empress|NSF Empress]]
|4-8
|Large
|Prison Guard, Deputy, Bailiff, Brig Medic, Chef
|$170200
|AME
|No
|-
|[[NSF Wasp]]
|
|Large
|Security Officer, Warden, Prison Guard, Brigemdic
|$145700
|AME
|No
|}


== '''Black Market Shipyard''' ==
=== '''6. Follow Roleplay Guidelines''' ===
These shipyard consoles will be rare and often hard to find. They also will charge a fairly steep fee to sell a ship to one of these hidden shipyards. Many of these ships are uniquely designed and outfitted to assist in not-as-legal activities. Owning one of these vessels could make you liable to search, asset seizure, and likely continued harassment from Security.
Your IC name must be realistic. Avoid joke names and names of fictional or real people, or names playing off of them (e.g. Saul Badman.) Additionally, avoid using the character names of other well-known players, you may not impersonate other players this way. (e.g. Bill Carson.) If your species has a naming convention, be sure to generally follow it.


* Up to 30% or more tax to sell ships here
Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable.
* Hidden away from security forces
* Exclusive Ship options
* Can be considered [[contraband]]
* Often loaded with antag goodies


=== Available Ships ===
Previous experiences with other characters are allowed to lead to meta-friending, but you may not meta-grudge another character.
{| class="wikitable sortable mw-collapsible"
 
|+Black Market Shipyard Ships
=== '''7. Follow Antagonist Guidelines''' ===
!Name
All ghost roles have a set description for how the role should be played, you must follow the ghost role description unless told otherwise by an admin. Spamming ahelp asking for an exception will likely lead to being banned.
!Recommended Crew Size
 
!Size
Antagonists are not necessarily your friends. Traitors, rat kings, and sometimes wizards are free agents, but no one should be working together with xenomorphs, nuclear operatives, space dragons, or zombies.
!Roles
 
!Cost
Non-pirates may not assist or work with [[Piracy|pirate crews]], examples are such as watching mass scanners and tipping them off who to attack, pretending to be hostages, or knowingly funding the [[Piracy|pirates]] for equipment/ships.
!Power Type
 
!Expedition Capable
=== '''8. Follow Station Safezone Guidelines.''' ===
!IFF Console
The immediate 200 meters around the Frontier and the Frontier itself is considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. This includes but is not limited to destruction, modification, removal, or otherwise restriction of use of any machine or device designed for public use, and the structure of the station itself.
|-
 
|[[Schooner]]
For any non-antagonistic or roleplay modifications of the station, HoP's approval is always required. Fights and confrontations is completely disallowed on the safezone such as shooting, attacking or any forms of harm.
|2-4
 
|Medium
Pirate actions may not begin on the Frontier. This includes stowing away while at the Frontier with intentions to steal the ship, outright stealing the ship or its cargo from the dock, selling someone else’s ship you hadn’t pirated outside the safe zone, or joining the crew under false pretenses with the intention to mutiny and take the ship.
|None
 
|$39120
Dangerous research like artifacts and anomalies must not be done while inside the safezone boundaries. Do not transport any kind of dangerous creature inside the station.
|Uranium
 
|No
=== '''9. Security Forces and Station Staff roles are held to a higher standard of roleplay and are strictly non-antagonists.''' ===
|Yes
Security Forces roleplaying as ‘bad cops’ and intentionally violating space law is forbidden. [[Space Law]] is not optional for these roles, and strong knowledge is required before taking a security position
|-
 
|[[Hunter]]
Assets seized from criminals may only be used to make victims whole and to pay for any fines under the law. Any excess financials received from the sale of criminal assets is to be returned to their original owners, and are not to be plundered or extorted by security forces. This is a strict zero-tolerance policy.
|1-4
 
|Small
All players that are hired on as crew to the station as security or service staff, or through other direct jobs working for paychecks from the station, are considered non-antags and official Nanotrasen employees. Engaging in any hostile antagonistic activities, or abuse of the equipment provided while working in these roles, is strictly prohibited.
|None
 
|$46000
=== '''10. Sector Command roles such as [[Station Representative]] and [[Sheriff]] are vital to the operation of the sector and are held to a much higher degree of roleplay and role handling.''' ===
|Plasma
Sector Command is expected and <u>required</u> to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour. Embezzlement of station funds is strictly forbidden.
|No
 
|Yes
Both of these roles have higher access to station resources than should be allowed for most crew members. As such, if you must ever end your shift early, always bring your ID with you, and always return to [[cryosleep]] so that your access cannot be stolen and the station funds embezzled. If for any reason you cannot (disconnect, crash, power outage, etc.) Please ping the game admins in Discord and we will handle your in-game character accordingly.
|-
 
|[[Infiltrator]]
Sector Command is permitted and expected to issue and enforce any docking fines related to loitering in the terminal for shuttles that have been idle for more than 10 minutes in the station docks without a valid reason, up to and including forced eviction of shuttles.  Fines collected in this way are permitted to be used as payroll or the acquisition of station supplies. Time spent docked and waiting at the station is to be kept at a minimum.
|2-5
 
|Medium
You may not tax, lease, rent, or otherwise reserve the free and fair usage of station resources to the detriment of the public. That includes but not limited to, charging docking fees, basic cloning services, vending access, and moving station resources behind access locked doors to restrict access, etc.
|None
 
|$64000
=== '''11. Follow Escalation Guidelines''' ===
|AME
Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attack. Don't grief nanotrasen-aligned ghost roles like familiars, drones, or pets without provocation.
|Yes
 
|Yes
Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fistfight does not suddenly escalate into a gunfight.
|}
 
If a fight results in someone being critically injured or killed, seek medical help for them.
 
If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What’s done is done.
 
Security Forces are expected to resolve situations with non-lethal force and to de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.
 
Do not End of Round Grief (EORG), attacking/killing/griefing other players is not permitted after the shift ends.
 
=== '''12. Follow [[Piracy|PVP & Piracy]] Guidelines''' ===
[[Piracy|Pirates]]/antagonists must ahelp before starting a crew and receive permission to begin antag activity. When permitted, admins will announce to all ships via. fax that a ship has gone rogue. Spamming ahelp asking to be a pirate or pirating without permission will likely lead to being banned.
 
[[Piracy|Pirate crews]] may never exceed a total force of four members, including the Captain.
 
Non-hostile vessels that surrender: cannot be killed, left stranded, completely bankrupt, or otherwise. The safety of non-hostile merchant vessels is to be guaranteed by all parties. All vessels being boarded must first attempt to negotiate before any hostile actions may take place.
 
Hostile forces that are known, declared, and confirmed, may be considered 'belligerent', boarded non-conventionally, and have their systems disabled in attempts to bring them to justice. All suspects taken alive must be adequately cared for and unharmed according to [[Space Law|Space Law.]]

Версия от 11:25, 18 марта 2024

You must be 17 or older to play. Users under 17 will be banned immediately.

Frontier Station is a Medium Roleplay server. Try to immerse yourself into your character. This includes doing your job as a station or ship crew member and delegating tasks that are outside of that description, or striking out upon space as a Captain of your ship. This does not imply you’re forced to play the whole round; Frontier Station is designed with pop-in-and-out gameplay in mind, where some players will come and go but their bank account remains persistent across server restarts.

0. Admins can disregard any and all of these rules if they deem it in the best interest of the current round, server, and/or community at large.

They will of course be held fully accountable for their actions if they exercise this privilege.

0.1. All of these rules apply as they are intended.

Every example of a rule break cannot be defined as written, therefore, enforcement of the rules is subject to staff interpretation of the rule's intention.

1. Erotic Roleplay (ERP), erotic content, or 18+ sexual content is not allowed under any circumstance.

2. Follow the community expectations. This includes both in game and elsewhere in our community.

Don't be a dick nor harass other players.

Do not evade bans.

Don't be racist or bigoted.

Do not attempt to cause lag to the server.

Do not grief as a non-antagonist; this includes against AFK and SSD/Catatonic Players.

Do not leave the server to avoid punishment from Admin staff.

Do not respawn to avoid punishment from Security Forces, or respawn as the same character if given a permanent confinement sentence.

Exploits, abusing bugs, cheating, power-gaming, and other extremely lame behavior are forbidden

3. Do not use information gained outside of in-character means, and do not say In Character (IC) things in the Local Out Of Character (LOOC) chat channel.

I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as meta-comms. Characters are otherwise allowed to know everything about in-game mechanics or antagonists, as well as keep persistent friendships and relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.

Do not say LOOC things in IC either, like saying you “need to go afk because your dog wants to go outside,” in the IC chat.

4. After cloning, respawning, or taking a ghost role, you must follow the new life rule.

If cloned, resuscitated, or respawned, you don't have amnesia, but you can only recall vague details of who or what had killed you.

If taking a ghost role, you have no memories from any past lives for the duration of playing as a ghost role.

A 15 minute non-aggression period is required after respawning, so you can’t immediately get in a ship and try to go kill whoever killed you.

Don't act on anything you saw while ghosted.

5. Follow Chat Guidelines

Only speak in English.

Do not spam.

Do not advertise.

Do not use Netspeak (i.e. LOL, ROFL, XD, FR).

Hate speech, slurs and bigotry are not allowed. Words that are closely tied to, or intended to replace/imitate, real life slurs are not allowed.

6. Follow Roleplay Guidelines

Your IC name must be realistic. Avoid joke names and names of fictional or real people, or names playing off of them (e.g. Saul Badman.) Additionally, avoid using the character names of other well-known players, you may not impersonate other players this way. (e.g. Bill Carson.) If your species has a naming convention, be sure to generally follow it.

Treat your character as a separate entity from you, the player. Your character's actions, feelings, and knowledge in-game should be based solely on the character's experiences and not your own as the player. Low roleplay actions that have no regard for your character or the setting (Memes, silly copy paste spam IC) are not acceptable.

Previous experiences with other characters are allowed to lead to meta-friending, but you may not meta-grudge another character.

7. Follow Antagonist Guidelines

All ghost roles have a set description for how the role should be played, you must follow the ghost role description unless told otherwise by an admin. Spamming ahelp asking for an exception will likely lead to being banned.

Antagonists are not necessarily your friends. Traitors, rat kings, and sometimes wizards are free agents, but no one should be working together with xenomorphs, nuclear operatives, space dragons, or zombies.

Non-pirates may not assist or work with pirate crews, examples are such as watching mass scanners and tipping them off who to attack, pretending to be hostages, or knowingly funding the pirates for equipment/ships.

8. Follow Station Safezone Guidelines.

The immediate 200 meters around the Frontier and the Frontier itself is considered a safe zone and absolutely no antag activity or griefing is permitted within that zone. This includes but is not limited to destruction, modification, removal, or otherwise restriction of use of any machine or device designed for public use, and the structure of the station itself.

For any non-antagonistic or roleplay modifications of the station, HoP's approval is always required. Fights and confrontations is completely disallowed on the safezone such as shooting, attacking or any forms of harm.

Pirate actions may not begin on the Frontier. This includes stowing away while at the Frontier with intentions to steal the ship, outright stealing the ship or its cargo from the dock, selling someone else’s ship you hadn’t pirated outside the safe zone, or joining the crew under false pretenses with the intention to mutiny and take the ship.

Dangerous research like artifacts and anomalies must not be done while inside the safezone boundaries. Do not transport any kind of dangerous creature inside the station.

9. Security Forces and Station Staff roles are held to a higher standard of roleplay and are strictly non-antagonists.

Security Forces roleplaying as ‘bad cops’ and intentionally violating space law is forbidden. Space Law is not optional for these roles, and strong knowledge is required before taking a security position

Assets seized from criminals may only be used to make victims whole and to pay for any fines under the law. Any excess financials received from the sale of criminal assets is to be returned to their original owners, and are not to be plundered or extorted by security forces. This is a strict zero-tolerance policy.

All players that are hired on as crew to the station as security or service staff, or through other direct jobs working for paychecks from the station, are considered non-antags and official Nanotrasen employees. Engaging in any hostile antagonistic activities, or abuse of the equipment provided while working in these roles, is strictly prohibited.

10. Sector Command roles such as Station Representative and Sheriff are vital to the operation of the sector and are held to a much higher degree of roleplay and role handling.

Sector Command is expected and required to maintain pay for their respective staff as a part of their job. Payroll should be a minimum of 10,000 for station crew, 20,000 for Station Rep and Sheriff, and 15,000 for security per hour. Embezzlement of station funds is strictly forbidden.

Both of these roles have higher access to station resources than should be allowed for most crew members. As such, if you must ever end your shift early, always bring your ID with you, and always return to cryosleep so that your access cannot be stolen and the station funds embezzled. If for any reason you cannot (disconnect, crash, power outage, etc.) Please ping the game admins in Discord and we will handle your in-game character accordingly.

Sector Command is permitted and expected to issue and enforce any docking fines related to loitering in the terminal for shuttles that have been idle for more than 10 minutes in the station docks without a valid reason, up to and including forced eviction of shuttles. Fines collected in this way are permitted to be used as payroll or the acquisition of station supplies. Time spent docked and waiting at the station is to be kept at a minimum.

You may not tax, lease, rent, or otherwise reserve the free and fair usage of station resources to the detriment of the public. That includes but not limited to, charging docking fees, basic cloning services, vending access, and moving station resources behind access locked doors to restrict access, etc.

11. Follow Escalation Guidelines

Antagonistic ghost roles, and pest ghost roles like mice are always fair game for attack. Don't grief nanotrasen-aligned ghost roles like familiars, drones, or pets without provocation.

Do not attack another player without a legitimate, explainable roleplay reason that could be applied in a similar, real-life scenario. A fistfight does not suddenly escalate into a gunfight.

If a fight results in someone being critically injured or killed, seek medical help for them.

If at any point combat is disengaged and both parties leave the area, you cannot skip escalation and plunge back into a fight. What’s done is done.

Security Forces are expected to resolve situations with non-lethal force and to de-escalate IC confrontation except in cases where there is a reasonable chance of harm/death.

Do not End of Round Grief (EORG), attacking/killing/griefing other players is not permitted after the shift ends.

12. Follow PVP & Piracy Guidelines

Pirates/antagonists must ahelp before starting a crew and receive permission to begin antag activity. When permitted, admins will announce to all ships via. fax that a ship has gone rogue. Spamming ahelp asking to be a pirate or pirating without permission will likely lead to being banned.

Pirate crews may never exceed a total force of four members, including the Captain.

Non-hostile vessels that surrender: cannot be killed, left stranded, completely bankrupt, or otherwise. The safety of non-hostile merchant vessels is to be guaranteed by all parties. All vessels being boarded must first attempt to negotiate before any hostile actions may take place.

Hostile forces that are known, declared, and confirmed, may be considered 'belligerent', boarded non-conventionally, and have their systems disabled in attempts to bring them to justice. All suspects taken alive must be adequately cared for and unharmed according to Space Law.